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The Last Covenant

الميثاق الأخير

  • Playing-card design
  • Art

A story told in fifty-four playing cards. Four courts, two Jokers and one broken passage.

Dark presentation board. On the left, the title The Last Covenant in blackletter with the Arabic title below; on the right, four aged parchment cards (a Queen of Hearts, a Jack of Spades, the Ace of Diamonds and the Ace of Clubs) laid over an engraved gothic ruin by water.
Light parchment board showing the four Aces side by side, each an ornate engraved suit symbol, with the name, suit and meaning of each court beneath and three small court cards per suit along the bottom.
02 What they were trusted to keep

What they were trusted to keep. Four relics once made farewell possible. Their keepers turned each duty into a claim of ownership. Veyr: Diamonds, Promises. An oath without an ending. Rhos: Hearts, Farewell. Love that will not release. Orath: Clubs, Remembrance. Knowledge taken without consent. Nharrow: Spades, The crossing. A blade turned against the guide.

Parchment board with four character cards staggered along a river path through ruins: Cael, Tavin, Merek and Garran, each an engraved figure framed by thorny roses, with a four-step timeline along the bottom.
03 The roads meet at the river

The roads meet at the river. Cael and Tavin meet at a ruined granary. Their search brings a guilty keeper and a bound soldier to the place where the Covenant failed. Cael: the heir who begins by ending a demand. Tavin: the acolyte who records the wish to leave. Merek: the keeper who carries the stolen name. Garran: the soldier who can finally choose his road. The levy ends. The relics are gathered. The keepers face the record. The crossing opens.

Dark board laying out the complete deck in four rows, one per suit (Diamonds, Hearts, Clubs and Spades), each running from the Ace and court cards down to the two, with the two Jokers below.
04 A history that can be held

A history that can be held. 4 Aces, 12 court figures, 36 numbered cards, 2 Jokers. The relics, the rulers, and the lives beneath their rule. Every card holds a place in the same account.

Dark board with the two Jokers: on the left Le Mat, The Fool, a jester working a marionette inside a gothic arch; on the right The Witness, a jester holding up a dark mirror and a staff.
05 Two men outside the courts

Two men outside the courts. Le Mat / The Fool: he changes the letters, not the minds. His fraud makes every ruler believe the others have agreed. The Witness: his mirror preserves the failed ceremony and its nearby unrealized choices. It cannot undo the past. He must answer for the silence that came first. A hand is dealt. What follows is chosen.